9 || WHY IS THE DEFAULT CIRCLE SUBDIVISIONS ON MAYA 20

 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88...

Have your spheres subdivide into multiples of 8,

Thats the 8-sided rule girliepop.


 Its enough to give a nice looking sphere shape. But also, is the easiest way for you to connect those shapes together. Also we hate n-gons here, so this is just a really easy way for you to resolve any edge flow issues.

But the best way to fix this is prevention, so when you cook up a cylinder and sphere in Maya is to go to inputs in the Channels tab on the right. Then change the subdivisions to your chosen multiple of 8 and voila! Optionally set the cap thing to 0 on cylinders so you dont have to bother removing that middle vertext. Might as well, since you're already there.


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